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ATTACK DIRECTION

One of the unique things about Warcardz is the way the cards can move and attack. To take advantage of the attack direction capabilities of your deck, try to use cards with the most direction options. A card that can attack diagonally as well as laterally will be more valuable than a card that can only attack forward and laterally. Cards with several attack directions are also easier to use for multi-card attacks.


NIHILISTS

Nihilists are definitely useful considering the fact that you are given the option of flipping a new card on either sidedeck after a Nihilist is defeated. One powerful strategy is to hold onto at least one Nihilist card in your hand to be played at a later point in the game if one of the variables or attributes is really pinning you down. Being able to change sidedeck cards is EXTREMELY valuable, and even though most Nihilist cards are low-value cards, when used right they can be very very effective... and because most Nihilist cards DO have a low card value, they are a great bargain.


 

THE POWER DECK

The deck below belongs to Head Designer Steve Thaemert, and has yet to be defeated. What makes it so special? Well, the starting 5 cards can be used in multi-card attacks for one. The Drakon Nimmt (Extremely Rare) is possible the most formidable Post card in the game. One drawback to this deck is the fact that the starting 5 cards exceed the 25 point card value limit -- so if all five cards are face up at the same time (and your opponent catches it) you will suffer a card loss. The three Tactics cards used with this deck are 2x Combination's and 1x Energy Push.

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HEAVY ATTACK

This is a more attainable deck in which the cards have an emphasis on base attack, or a well-balanced attribute distribution. This deck gets a lot of bang for it's card values, but the reserves have to be played at the right time in order to get optimum performance. Notice the stronger cards in the reserve roll, and the "sacrificial" Nihilist cards. The Tactics cards used with this deck are 1x Combination, 1x Evasion, and 1x Deathtouch.

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EXTREME'S DECK

This deck is a lot of fun to play with, because when it works -- it REALLY works. The idea behind it is to load up on high risk, high reward cards and hope the sidedecks flip your way. This is another deck that creeps up past the card value limit, so you have to play cards carefully. You'll notice the starting 5 are all Independent's, and there is a lot of Frenzy waiting to be unleashed. The reserves include some pretty powerful cards... if the attribute is right. Independent friendly tactics cards would be great companions for this deck, or any combination of general all-purpose Tactics cards.

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